Animation Fundamentals - Project 2
28.05.2024 - 28.06.2024 (Week 6 - Week 9)
Low Li Vern/ 0362678
Animation Fundamentals / Bachelor of Design (Honours) in Creative Media
Project 2
INSTRUCTIONS
Week 6
PROJECT 2 (PROGRESSION 1): VANILLA WALK ANIMATION
Study vanilla walk cycle that includes poses and timing from the book of Animator’s Survival Kit as a reference as these:
- Contact pose (3 frames)
- Down pose (3 frames)
- Pass pose (3 frames)
- Up pose (3 frames)
1. Create a project in Adobe Animate. Set the setting as 24fps, 16:9 aspect ratio with 1280 x 720 (HD720p) resolution.
2. Using the same character that you did in Project 1, animate the rough animation of that character, walking in the same spot at the side view. The rough animation process should be using basic form and sketchy stroke.
Example of Rough:
3. The animation should show the quality of being appealing, fluid and flexible which you have mastered in the previous exercises.
4. Output the rough animation as video with any of these format, *.mp4 format or quicktime *.mov.
5. Create tie down drawing using a cleaner stroke.
6. Output tas tie down animation as video with any of these format, *.mp4 format or quicktime *.mov.
Example of Tie Down Animation:
7. Label each progression clearly as “Rough” and “Tie Down” respectively and compile both as one reel and output it as compilation video.
# Progress of Project 2A
For Project 2, Mr. Kamal demonstrated how to draw the rough walk sketch in class. I then looked for additional references to learn from. After reviewing the videos Mr. Kamal shared with us, I finally began drawing the sketches.
Finally, I completed the tie-down animation of the walk cycle and compiled it together with the rough sketches.
Week 8
PROJECT 2B: JUMP ANIMATION
The second task for this project was to animate the character's jump and include both the rough and tie down animations in the compilation.
Study jump animation that includes anticipation and follow through poses, timing with hold from the book of Animator’s Survival Kit as a reference as these:
- Normal pose
- Anticipation pose
- Jump action pose (Push off, On air, Landing)
- Follow through pose
- Normal pose
1. Create a project in Adobe Animate. Set the setting as 24fps, 16:9 aspect ratio with 1280 x 720 (HD720p) resolution.
2. Using the same character that you did in Project 1 (Progression 1), animate the rough animation of that character’s jump animation
Example of Rough:
3. The animation should show the quality of being appealing, fluid and flexible which you have mastered in the previous exercises.
4. Output the rough animation as video with any of these format, *.mp4 format or quicktime *.mov.
5. Create tie down drawing using a cleaner stroke.
6. Output the Tie Down animation as video with any of these format, *.mp4 format or quicktime *.mov.
Example of Tie Down Animation:
7. Label each progression clearly as “Rough” and “Tie Down” respectively and compile both as one reel and output it as compilation video.
# Progress of Project 2B
For Project 2B, I started with the rough sketch, using online references that were very helpful in shaping the character
Next, I tied down the sketch and was pleased with how the animation looked. However, I noticed that the animation seemed too fast.
After consulting with Mr. Kamal, he offered some suggestions to improve the jump animation. I really appreciate his advice and have learned more about timing in animation.
FEEDBACK
For the walk cycle, Mr. Kamal suggested ensuring that the swing of the hands is more pronounced, as the current swing appears too smooth. For the jump animation, he mentioned that additional drawings are needed to improve the timing.
REFLECTIONS
Project 2 in the Animation Fundamentals class provided an opportunity to deepen my understanding of character animation through the creation of both a walk cycle and a jump animation. Initially, I focused on animating a walk cycle, using online references and Mr. Kamal’s demonstrations as a guide. The process involved starting with rough sketches to capture the basic movement, then refining these into detailed tie-downs. While I was pleased with the animation’s overall look, I noticed that the walk cycle felt too fast. Mr. Kamal's feedback helped me adjust the timing and enhance the animation’s fluidity, which was a valuable learning experience.
For the jump animation task, I applied similar principles, creating rough sketches and then refining them into a polished tie-down. The challenge was to ensure the jump had the right timing and weight, which required careful adjustments based on feedback. This project underscored the importance of precise timing and smooth transitions in animation. Overall, Project 2 significantly improved my animation skills and taught me the importance of iterative refinement and constructive feedback.
THE END





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