3D Modeling - Project 3 Character Modeling
19.06.2024 - 24.07.2024 (Week 9 - Week 14)
Low Li Vern/ 0362678
3D Modeling / Bachelor of Design (Honours) in Creative Media
Project 2 Theme Based Scene Modeling
INSTRUCTIONS
1. You are required to produce an organic 3D model of a character from a
model sheet. The example pictures shown are just a sample and demo
purposes. You may search the image reference and model sheet of your
favorite character.
2. Model the character using polygon tools and techniques based on what
you have learnt.
3.Apply the right material and texture to give its appearance.
4. Apply three points lighting and render.
5. Use Eevee or Cycle rendering for final output. Output size is 1280 x
720 with png format.
For this task, we need to create a 3D model of a character based on a
model sheet, utilizing polygon tools and techniques we’ve learned. We'll
also apply suitable materials and textures to achieve the desired look.
For rendering, we must implement three-point lighting and use either the
Cycles or Eevee rendering engine to produce the final output
# Ideation
For the ideation process of Project 3, I explored different character options to bring to life in 3D. After considering several possibilities, I narrowed it down to two choices, Crayon Shin Chan and a rabbit. I chose these characters because they both have unique, recognizable features that would be interesting to model. Crayon Shin Chan, with his exaggerated expressions and iconic style, presents an exciting challenge in capturing his playful personality in 3D. On the other hand, a rabbit offers the opportunity to focus on organic modeling and fine details.
# Progress
I began by adding a reference image I found online. With that as a guide, I started blocking out the basic shapes of the rabbit's body. I added a cube, used Ctrl + 2 to subdivide it, and then adjusted the scale to achieve the desired form.
Next, I modeled the rabbit's ears, and I’m really pleased with how they turned out.
After that, I modeled the shape of the rabbit's body. Next, I focused on the hands and legs, using loop cuts to define the surface of the rabbit's hands.
After modeling the rabbit's hands and legs, I positioned them correctly and prepared to link them with the body surface. Before doing that, I focused on modeling the rabbit's face using basic shapes.
I linked the hands and legs to the body using the techniques Mr. Kamal taught us. But the wireframe didn’t look right, but I adjusted it until I was satisfied with the result. Although it still isn’t perfect, it’s much improved.
Afterward, I moved on to the rabbit's ears. I applied a subdivision surface to the ears, then used loop cuts to refine the shape and adjusted the edges with the move tool to achieve the desired look. Furthermore, I added a small party hat to make the model more interesting. I used lattice and shrink wrap modifiers to make the star-shaped decorations adhere to and curve along the surface of the hat.
I decided to place a burger in front of the rabbit to give the impression that the character wants to eat it. I began by modeling the burger using a simple approach.
Next, I rendered the rabbit using basic colors. I chose a pink color for the rabbit’s skin, as I like how it looks. For the hat, I applied an emission shader to make the stars glow.
Final Outcome for Project 3 :
REFLECTIONS
As I conclude Project 3, I am pleased with the progress and improvements I’ve made. This project provided a valuable opportunity to apply and enhance my 3D modeling skills. I dedicated considerable effort to ensure the rabbit model met my standards, focusing on details such as the body, ears, and accessories. By incorporating a party hat and a burger, I aimed to add an engaging touch to the character. Throughout the project, I improved my technical skills, including linking model parts, using modifiers, and applying materials. These advancements reflect my growth in the field and the effectiveness of the instruction provided. I appreciate the support and resources available during this class, which have been instrumental in my development. This project has been a significant learning experience, and I am committed to continuously enhancing my skills in the future.
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